Its that time, hitting the tenth month mark deserves a
current review of Guild Wars 2! It is important that readers know that Guild
Wars 2 does accept user feedback and tries to implement that feedback through updates, however it seems impossible for them to do so
without breaking something. (Globs of Ectoplasm from recycling Rare Items - 5/29/13)
I am going to cover a lot of ground in a precise manner, as
to not make this too lengthy. This will be unbiased and make reference to
repeated topics within the Guild Wars 2 forums –
Let’s talk about the
classes in Guild Wars 2 –
Mesmer –This is a squishy class with a whole lot of power,
especially with a great sword spec. They specialize in duplicating their image,
or cloning in hopes you don’t figure out which one they are. This is extremely
effective if you fail to mark the original in a timely manner. Mesmer is of the
light cloth wearing group, When in the fray they rely on their clones and high
damage output to kill their target, before their target kills them.
Thief – Thief is much like an assassin, a little more
acrobatic and invisible 90% of the time. The thief is one of the most played
classes due to being over powered in WvW and PVP. Thief is also desired because
of their burst damage output, and survivability within dungeons. Thiefs are of course medium armor wearers,
they rely on stealth and unsuspecting prey to burst down instantly with little
to no resistance.
Warrior – If anyone has played as or against a Warrior, you
will quickly realize how powerful this class is! In all modes of game play
(PVE, WvW, and sPVP) Warriors reign supreme. It is not uncommon for a Warrior
to burst 40k damage in PVE/WvW environments, making this the most played class
in GW2. Warriors are Heavy armor wearers, however most focus on Power, Precision
and critical Damage, making them somewhat squishy.
Ranger – Like any other MMO, Ranger has a sidekick a
partner in crime that does most of the dirty work. When it comes to the
gameplay of ranger, be prepared for PVE easy mode! Not quite as deadly by
themselves, rangers rely on heavy damage output from their pets, or tanking
abilities depending on how you play.This class is a Medium armor class,
depending on pets and maneuverability to keep the action going!
Guardian – The Guardian is like a typical Tank, soaking up
large amounts of damage, and is amazing at maintaining boons. In WvW, a
Guardian in the right hands will rarely die, and with the right team, Dungeon
crawling will be done with ease! This class is a heavy armor class, and depends
on toughness and boons to stay in the fight.
Necromancer – This class is comparable to a Warlock from
other MMO’s, summoning the dead to steal health, condition their foes, and keep
the enemy at bay. Necromancers are cloth type class, and are capable of high
health, I defense, while having the best AOE damage output in game.
Elementalist – Meet the multi talented caster, capable of
using four primary elements with a large array of weapons and skills to burst
down targets in a fiery display of power! If Fire isn't your thing perhaps
electric whips with daggers are? This class is definitely deadly in one on one
duels, and capable of getting out of some of the stickiest of situations with the
help of mist form.
Engineer – A utilitarian for the utilitarian! The engineer
is a jack of all trades and master of none. This class is extremely difficult, and
is considered by most the most difficult class to play. Engineers wear medium
armor and have low health, relying on turrets, gadgets, tools and projectiles
to break their foes down over time. Engineers are a support class at best and
are seen in the rear devastating foes from a safe distance.
World Events – The good,
the bad, and the ugly truth –
World events happen across the world of GW2, spawning
numerous events that are “dynamic”.
I will cover both positive and negative aspects of this type
of event, in as brief of a method as possible!
World Boss fights –
When facing Claw of Jormag, Tequatl the Sunless, Shadow Behemoth,
or Shatterer , most players are faced with a monotonous task of killing these
spawned bosses for a chest to spawn with the super rare chance of getting an
exotic item. The fights are not dynamic, in fact the bosses don’t do anything
except perform one skill to temporarily avoid player damage, and then they
return to their original position and take it, with little to no resistance,
except for the occasional “fear”. Each boss has a unique AOE that affects the
area causing players to lose small increments of health over a period of time.
This forces the player to run outside of the AOE’s effect
and regain their health returning to the fight, this is a rinse and repeats
method. Most players converge on “safe spots” attacking the boss until it dies,
then loot and move on to the next boss spawning. This is extremely boring, and
uneventful, (no pun intended) at best, making the epic boss fight feel more
like a chore.
Not much of a challenge is had here, however if anyone is in
dire need for ectoplasm, you can farm at least 15 events for rare items, and then
roll out to the dungeons to get even more! These events temporarily bring the
community together, and the humanitarian side of players comes out. Players
are on a constant cycle of combat
swapping by picking up their fallen comrades and taking their place on the
front line. When they reach low health the newly restored player comes rushing
back in to contribute to the cause. Arenanet has implemented “scaling” which
makes the boss harder to kill, but not harder to fight. The more players show
up, the longer you stand in place attacking a stagnant boss.
Dynamic/Living Events –
Living events are Segues to the story line, and they don’t actually
affect the world itself. These events and the result of successful
completion are temporary, and will eventually reset (i.e. Temple of Lyssa).
Currently Southsun Cove is temporary content, where players zerg around
attacking an Instigator, while he deals AOE damage. Yet again uneventful and
un-dynamic. These events are very similar to World Boss fights, just on a
smaller scale, same amount of players, just a smaller target. Be prepared for a
light show during combat, and an un-viewable target! The events in Southsun
Cove reset about every 5 minutes and provide mediocre loot at best, on occasion
fellow players post their uber awesome Exotic, or better yet precursor
weapon, making you feel as though it's never going to happen for you (it probably won't).
The monotonous grind seems to be continuous as most players will never receive an exotic worth more than 5G on the Auction House.This portion of the game is boring, and will make you feel unaccomplished. There isn’t anything fun to take away as there is no challenge to a boss that walks 7 meters and then returns to his spawn location. Like the Boss fights, just stand in a safe place and rain down the damage.
The monotonous grind seems to be continuous as most players will never receive an exotic worth more than 5G on the Auction House.This portion of the game is boring, and will make you feel unaccomplished. There isn’t anything fun to take away as there is no challenge to a boss that walks 7 meters and then returns to his spawn location. Like the Boss fights, just stand in a safe place and rain down the damage.
It would be more rewarding if the boss used the environment around it to maneuver and avoid players attacks, providing obstacles and a whole new level of difficulty to gameplay. Players would be forced to fight mobs pulled by the boss, fighting against the boss and players alike. Obviously with proper tweaking this could be made un-exploitable, while adding dynamics making the kill much more rewarding
Classes in real world
testing-
People have their own observations as to why a class is
broken, each with a biased belief that a particular class should be nerfed, or
buffed.
Arenanet has been frantic trying to balance the classes and the
combat system through PVP… Not only has this broken some aspect of some
classes, but in others, completely ruined the gameplay and combat system of
others ( Thief and Engineer ) while giving other classes an upper hand in WvW (
Warrior and Elementalist ). However yet again classes were tampered with
leaving them utterly undesirable in WvW and PVE Dungeon crawling. Currently,
and this is my view point, Engineer is broken and is now called the walking
Junkyard. Out of 19 Builds Engineer is only Viable with two, and continues to
be the red headed step child of GW2. The thief is currently on the chopping
block, and is being tweaked in such a way that the class doesn’t play the same
way, making them vulnerable to all manners of beat down.
It is extremely difficult to understand why Arenanet would
base class success in a player vs. Player environment and accept the results
therein as acceptable changes. I am sure most players would agree with me. It would
be best to design WvW, sPVP and PVE as separate entities of the game itself,
creating limitations and unique gear set for ALL game modes. This would remove
the ability to exploit bugs, and prevent one class from being superior to another.
sPVP - structured
Player vs. Player-
When entering sPVP, players are given unique armor with base
stats all across the board, with no superior stats that PVE armor provides in
WvW. Players have access to an array of weapons and Armor combinations associated
to their class, which can be equipped with runes and sigils of the players
choosing free of charge! Along with free items to equip your character, players
also have a separate trait setup, that is unique only to PVP, and reverts back
when you return to PVE mode.
Players expecting to play with their friends and allies
should be prepared to feel alienated, as balancing and team adjustment is
involuntary and annoying. On many occasion during my sPVP experience I would be
assisting my friends, pulling a winning streak, when suddenly I was placed on
the opposing team against my will, experiencing a devastating loss against my
friends! This is not only a nuisance but a deterrent to stay away from sPVP, as
it is broken and extremely disappointing. Every match myself or a teammate were
switched mid fight, and forced to compete against one another making the
overall experience awful.
Arenanet would receive better player attendance if the auto
adjust was removed altogether, and sPVP structured much like World Of Warcraft’s
Battlegrounds. I am not saying it should be exact, however they are an exemplary
example of what is right. Allowing players to join up as a group, and maintain
that group throughout a fight would improve overall numbers as whole, and then
perhaps sPVP would be taken more seriously.
World vs. World –
Prepare to be zerged!-
Player expecting a fair fight in WvW had better be prepared
for a wake-up call! WvW is a game mode where player are in control of their own
servers map, much like capturing the flag, but your own flags. You will be
pitted against two other servers that may or may not out number you, and or may
or may not work together to ensure your servers downfall (Jade Quarry vs.
Blackgate and Sanctum of Rall).
Not only will you more than likely be out manned, it is now
randomized as of 05/28/13 patch. This means that Northern Shiverpeaks (Tier 7 –
3rd place) will face off against Sanctum of Rall (Tier 1 – 1st
place)and Sea of Sorrows in a completely unfair showdown of 10 to 1.
Expect the rage to come out from your servers community, the
blame game of blame games, and the overall demise of moral as player will
rarely be able to leave their keeps without dying. The best part is player get
to keep their PVE gear, along with every special item and Op sigil imaginable.
Expect player to exploit their skills in a way never before seen Thief- Thief
duo hiding a zerg squad and ambushing you while you make your way to your commander’s
location.
This experience is as dreadful if not worse than sPVP. If you are one of the broken classes ( currently Engineer and Ranger ) expect to be the target, the easy pickings of WvW. Not much can be said for improving this game mode, due to Arenanet’s forward stance on how they want it to be played. Expecting a rotation will only spread dismay as lowly populated servers are crushed by the might and man power of dominant servers.
The only way that this could be adjusted is by putting a cap on how many players could be in WvW, preventing the chance of being overrun and making all the present WvW’ers equal in numbers. Keep in mind all maps have a player cap, and this is known as overflow, which is not what I am talking about. If a server has 500 players, but only 100 players participate in WvW, than all other servers will have their map caps lowered to 100 players at any given time.
This experience is as dreadful if not worse than sPVP. If you are one of the broken classes ( currently Engineer and Ranger ) expect to be the target, the easy pickings of WvW. Not much can be said for improving this game mode, due to Arenanet’s forward stance on how they want it to be played. Expecting a rotation will only spread dismay as lowly populated servers are crushed by the might and man power of dominant servers.
The only way that this could be adjusted is by putting a cap on how many players could be in WvW, preventing the chance of being overrun and making all the present WvW’ers equal in numbers. Keep in mind all maps have a player cap, and this is known as overflow, which is not what I am talking about. If a server has 500 players, but only 100 players participate in WvW, than all other servers will have their map caps lowered to 100 players at any given time.
Auction House-
Like every other MMO player put too much emphasis on the
value of an item, or exploit an items rarity beyond reasonable measure (Precursor
Weapons/Legendary weapons). Making the acquisition of such items distant dreams.
The actual functionality of the Auction house is also lacking, much worse than traditional
MMO’s, and is very clunky to maneuver through. Items searches are not specific
to which type of armor you wear, which is extremely annoying ( I am sure a lot
of player have accidentally purchased an item thinking they could use it, and
it be for a differently class). To sum it up it is rudimentary at best and a
pain to use. Anet needs to focus on user ease, and navigation. By Redesigning
the Auction House to have better search variables, this could easily be remedied!
LFG – What LFG!?
Party searches are nonexistent in GW2, though players have
come up with many ways to work around this error, it is the responsibility of
Anet to implement a party search. Though it is in the works, that is a key
feature that should have been released with the launch, not introduced nearly a
year later. There is nothing positive to say, as this is a blatant choice and
one that has drawn severe criticism from the GW2 community.
Overall –
As an experienced MMO player, it is important that all games
be put into their own categories, and not compared to one another. Though reflecting
in a constructive way to make a game better, it is important that it is done in
an unbiased manner, and to NOT compare apples to oranges.
My overall review leaves me disappointed with Guild Wars 2,
and with the community itself. Players are given the opportunity to attend all
game modes but very few ever do. My observation is to separate these player
into their own servers being strictly to sPVP/WvW/PVE combination, sPVP/PVE combination,
WvW/PVE Combination, and PVE by itself. This would build stronger community
support for each aspect the player wished to take advantage of. However many
servers and their players don’t care for one game mode or the other, which
overall hurts the community.
LFG is a joke, solely relying on the keen eye of party
members to pick up that pug for a hoped dungeon crawl that often doesn't happen,
because there is no central location for players to make known their willingness
to participate in a Dungeon.
Until Arenanet fixes the above issues, Guild Wars 2 isn’t
worth the time, and money (Gems, and game purchase). I would advise anyone
considering the purchase of Guild Wars 2 to wait another six more months and
revisit the opportunity. With revamped games like Final Fantasy 14 – A Realm Reborn
and Blade and Soul around the corner July/August it may be in your best
interest to invest in those while you wait.
So Anet 24 hour banned me on their forums for this post, they clearly don't like what I have to say!
ReplyDeleteAnything negative is banned and it's not limited to Anet's website it's also on websites like mmorpg.com this whole industry is filled with people afraid to say anything negative about the big names out there. It's not you. I loved what you had to say about the class balance thing. Warriors are the class that reigns supreme in everything. They are the only class that can run Arah solo and not die killing all the bosses, and all the mobs without a hitch and what's fascinating is they just buffed warriors elite skills in the last patch smh.
ReplyDeleteI wish more people would have a more open approach such as yours itgrowls. Anything I posted in guild Wars 2 forums were removed, anything that was related to my account both positive and negative were purged claiming I violated some sort of code of conduct when clearly I had not.
ReplyDeleteWarriors and Thiefs are absolutely deadly, and exploit multiple aspects of the game. I agree with you in regards to Warriors being able to devastate in dungeons, that is why there are "warrior dungeon zergs".